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Research and ‘decision debt’

Research and ‘decision debt’

I was listening to Brooke Castillo’s The Life Coach School podcast (yes, I am kind of into self-coaching and thought work at the moment) episode #264, Decision Debt. Although the episode is about (not) making life decisions in general, I couldn’t help but think about how central decision-making is also to doing research and dealing with activities related to research.

Castillo points out that for as long as we don’t make a decision on something that we should, it keeps draining our energy, and everything we are unsure about piles up into a debt of unmade decisions. This results in us weighing options over and over again in our heads and in an emotion of obligation that is similar to financial debt. How to recognize a decision that should be made? When we think something like “I don’t know”, “I’m not sure”, “maybe, maybe not”, “I’ll see what happens”, “I’m confused” – these are telltale signs that whatever makes us think these thoughts is something that demands a decision to be made.

What does decision-making give us? It moves us forward whether we decide TO do something or NOT TO do something; either type of decision is a step forward. Every decision also frees up energy and makes us conscious about our choices. It allows our brain to focus its energy on the following small decision that help us towards the desired result. (So for example, you might make the big decision of going to grad school, and after that smaller decisions on what kind of research you will do, which will also be split into smaller decisions about research methods and data, and so on.)

According to Castillo, we often postpone and hesitate to make decisions because we want to make “the right decision”. However, she also points out that indecision leaves us just as uncomfortable as making a decision that comes with the risk of failure. So, might as well go ahead and stop wondering which way to go!

Decision-making takes place constantly in research. As a fresh postdoc researcher, one of my struggles has been deciding which exact research topic to focus on next – there are so many options even after I narrow it down to ‘online gameplay videos’. But besides that, there are, for example, conferences, chapter proposals, and all kinds of interesting events that tempt us to participate, but it’s not possible to give every option the same kind of priority. A conveniently located conference might have a theme that requires you to think slightly outside your current research project and do extra work that you don’t really have the time or resources for. But the longer you keep wondering if it’s worth the effort instead of committing to either submitting your abstract or waiting for a different opportunity, you are wasting important energy. Us researchers desperately need that brainpower.

Another important aspect highlighted by Castillo was how important it is to ‘re-decide’, to remake decisions down the line. A clear example of this might be the PhD process. Can you re-decide to complete the PhD two years into the project? If you could be happy either way, would you choose to keep working on the PhD or choose to stop? But more senior researchers face such decisions as well, especially if some research articles seem to drag on year after year –  because of lack of time, and eventually interest. After some time, the topic might not seem as exciting as it did before, and it can be challenging to finish. Still, the articles keep haunting somewhere in the back of one’s mind. This seems like an excellent time to re-decide and either decide to finish the articles by a certain deadline, or decide that this is never going to happen, so might as well give them a proper – but quick – burial.

All in all, it seems like a healthy idea to regularly check which decisions, big or small, are ones that need to be made. Castillo suggests giving each decision a deadline, so that they won’t be postponed the way they have been until the present moment. The goal is to decide to want what is, or decide to change. To many young researchers, a big decision to make is whether to continue doing academic research at all, or try to find employment elsewhere because of the scarcity of research funding and stable research positions (or tenure track positions). This is a difficult and life-changing decision to make and, as someone who spent seven months of this year unemployed after completing my PhD, it can be difficult to set a deadline for how long it makes sense to keep applying for research funding and elusive research/teaching positions. This is especially the case when it takes anywhere from four to nine months to hear whether a funding application has been successful or not.

What are some of the decisions that you need to make?

CV (ENG)

CV (ENG)

I am an independent, creative problem solver with strong skills in written communication.

WORK EXPERIENCE

  • University teacher
    • Language and Communication Studies, University of Jyväskylä, 3.1.2022-31.7.2023
    • Alkio college (hourly-paid teacher), 15.1.2022-31.12.2022
  • Translator (part-time) , customer service texts and creative synopses, July 2021-December 2021 (English-Finnish) — on hold for the time being
  • Hourly-paid teacher, Language and Communication Studies, University of Jyväskylä, Fall term 2021
  • University teacher, Language and Communication Studies, University of Jyväskylä, 1.8.2020 – 31.12.2020
    (teaching five courses on written and oral communication)
  • Postdoctoral researcher, Language and Communication Studies, University of Jyväskylä, 1.8.2019 – 31.12.2019
    (writing a research article, teaching, writing funding applications independently and in a team)
  • Doctoral student, Language and Communication Studies, University of Jyväskylä, 1.11.2014 – 31.12.2018
    (writing three research articles, teaching, organizing meetings for doctoral students)
  • Ski resort worker, the Municipality of Pello, 9.1.2014 – 15.5.2014 (customer service; café, rental and ticket sale responsibilities at a ski resort, office work)
  • Lapland Safaris Christmas Guide, Lapland Staff, 29.11.2013 – 29.12.2013
    (guiding international customer families)
  • Motel worker, Motelli Ruskalinna, 30.9.2013 – 21.11.2013
    (customer service and cleaning)
  • Ski resort worker, the Municipality of Pello, 17.12.2012 – 16.05.2013
  • English teacher (part-time), Meän Opisto (adult education centre), 19.09.2011 – 26.03.2012

DEGREES

  • Doctor of Philosophy, University of Jyväskylä, Finland, English language (subject), 12.12.2018
    (received top grade 5/5 for dissertation research)
  • Master of Arts, University of Oulu, Finland, English philology (main subject), 24.3.2011
    (minor subjects: Japanese language and culture, Film studies, Philosophy)
  • Bachelor of Arts, University of Oulu, Finland, English philology (main subject), 17.2.2011

Other studies and skills

  • Courses on technical writing/documentation:
    • Technical Writing: How to Write Software Documentation (Udemy), 12.9.2023
    • Learn API Technical Writing: JSON and XML for Writers (Udemy), 15.9.2023
  • Professional Teacher Education (60 ECTS), Jyväskylä University of Applied Sciences, School of  Professional Teaching Education, 23.5.2022
  • Basic Studies in Education (25 ECTS), Open University of Oulu, 18.4.2013
  • IT skills:
    • (Microsoft) Office 365
    • Digital education platforms: Zoom, Moodle, Google Classroom, Teams
    • Photo editing and visualization: Jasc Paint Shop Pro, Krita, Adobe Photoshop, Adobe InDesign
    • Basics of coding and technical writing: of HTLM and CSS, Markdown (GitHub), JSON, XML, C# and Python
    • Basics of video editing (HitFilm Express)
    • Other programs/platforms: Obsidian, Zotero, MemoQ and other CAT tools
  • Live streaming gameplay  on Twitch.tv (OBS Studio)
  • Moderating an international discussion forum 2005-2016 and organizing its meetings (accommodation, reservations, scheduling, activities)

LANGUAGE SKILLS

Finnish – Native
English – C2
Swedish – B1
German – A2
Japanese – A2


Other academic merits

TEACHING EXPERIENCE

  • In 2021-2022, teaching a variety of university courses: “Written Communication”, “Academic Literacy”, “Workplace Communication”, “Communication Skills for Teachers”, “Grammar in Use”, “Genres in Writing”, “English for Professional Life”. Also teaching “Communication Skills for Teachers” at open university, requiring re-planning the structure and practicalities of group work
  • In 2020, planning and executing remote teaching of the following university courses: “Workplace Communication”, “Written Communication”, “Communication Skills for Teachers”, “Oral Communication”, “Genres in Writing” (1.8.2020-31.12.2020)
  • Teaching two basic studies level courses for the English language subject at the University of Jyväskylä: “Introduction to Language Study” (30.10.2019 – 20.12.2019) and “Discourse and Literacy” (4.9.2017 – 10.11.2017)
  • Two guest lectures on the game studies course “Pelin lumo” at the University of Jyväskylä, 28.9.2018 and 22.9.2017
  • Course teacher for the basics of English basics at Meän opisto (adult education centre), Finland, 19.09.2011 – 28.11.2011; 09.01.2012 – 26.03.2012.

PUBLICATIONS

PEER-REVIEWED SCIENTIFIC ARTICLES

  • Piittinen, Sari. 2020. (Un)Playful player responses to exclusive video game publishing. Proceedings of the 2020 DiGRA International Conference: Play Everywhere. URL: http://www.digra.org/digital-library/publications/unplayful-player-responses-to-exclusive-video-game-publishing/
  • Piittinen, Sari. 2020. Constructing a dystopian game world: Gothic monstrosities in the digital role-playing game Fallout 3. Korpua, Jyrki & Isomaa, Saija (Eds.) New Perspectives to Dystopian Fiction In Literature and Other Media. Cambridge Scholars Publishing.
  • Piittinen, Sari. 2020. Injustice in the ruins and a disordered post-apocalypse: Gothic ideology in the digital game world of Fallout 3. Studies in Gothic Fiction 6(2), 39–50. doi: http://doi.org/10.18573/sgf.34
  • Piittinen, Sari. 2018. Morality in Let’s Play narrations: Moral evaluations of Gothic monsters in gameplay videos of Fallout 3. New Media and Society 20(12). doi: https://doi.org/10.1177/1461444818779754

NON-REFEREED SCIENTIFIC ARTICLES

  • Piittinen, Sari. 2015. Jälkiä Suurta Sotaa edeltävästä maailmankuvasta Fallout 3 -pelissä. Lähipeluu: luentoja digitaalisista peleistä. Jyväskylä: University of Jyväskylä, Department of Music, Art and Culture Studies. 

THESES

  • 2018. Reconstructing the Gothic in Games and Gaming: Gothic monsters and ideology in the story world and player experiences of Fallout 3. Doctoral dissertation. University of Jyväskylä. URL: http://urn.fi/URN:ISBN:978-951-39-7607-1
  • 2010. English and the principle of total availability in Japan: English loanwords in the blogs of Japanese young adults. Master’s Thesis. University of Oulu.

CONFERENCE PAPERS

  • DiGRA 2020 (Tampere, Finland), 2.-6.6.2020, “(Un)Playful player responses to Remedy Entertainment’s Control’s Epic Games Store exclusivity” (Conference canceled)
  • DiGRA 2020 (Tampere, Finland), 2.-6.6.2020, “The carnivalesque of speedrunning awful games” (Conference canceled)
  • DiGRA Nordic (Bergen, Norway), 30.11.2018, “Transgressions of deception: Player evaluations of a mysterious madman in Let’s Play videos of Fallout 3”
  • International Conference on the Fantastic in the Arts 39 (Orlando, Florida, US), 15.3.2018, “Moral evaluations of Gothic, Frankensteinian monsters in gameplay videos of Fallout 3”
  • Play Cultures (Jyväskylä, Finland), 3.10.2016, “I have a ton of blood saved up for you, buddy: Experiences of the Gothic in Let’s Play videos of the digital game Fallout 3”
  • Fantastic Visions from Faerie to Dystopia – Finncon Academic Track 2016 (Tampere, Finland), 3.7.2016, “Gothic monstrosities in the post-apocalyptic digital game world of Fallout 3”
  • The Far Side of English (Tampere, Finland), 4.5.2016, “Monsters and others in the post-apocalyptic digital game world of Fallout 3”

RESEARCH GRANTS

Two grants for doctoral studies, University of Jyväskylä, 19200€, 1.1.2016-31.12.2016 and 1.1.2015-31.12.2015
Grant for starting doctoral studies, University of Jyväskylä, 4800€, 1.11.2014-31.1.2015

CV

CV

Olen jatkuvasti osaamistani kehittävä itsenäinen puurtaja, jolta onnistuu erityisesti tarkka tekstien kanssa työskentely erinomaisesti. Tutkimus- ja opetuskokemukseni ovat antaneet minulle analyyttisen lähestymistavan ja vahvat ongelmanratkaisutaidot. Minulle tärkeitä arvoja ovat monimuotoisuus ja oikeudenmukaisuus.

TYÖKOKEMUS JA TUTKINNOT

Päivitetyn työ- ja koulutushistoriani kuvauksineen löydät LinkedIn-profiilistani.

Muu koulutus ja erityistaidot

  • Teknisen kirjoittamisen kurssit:
    • Technical Writing: How to Write Software Documentation (Udemy), 12.9.2023
    • Technical Writing: How to Write Using DITA XML (Udemy), 27.9.2023
    • Learn API Technical Writing: JSON and XML for Writers (Udemy), 15.9.2023
    • Learn API Technical Writing 2: REST for writers (Udemy), 2.10.2023
  • IT-taidot:
    • (Microsoft) Office 365
    • Verkko-opetusalustat: Zoom, Moodle, Google Classroom, Teams
    • Kuvankäsittely ja visualisointi: Jasc Paint Shop Pro, Krita, Adobe Photoshop, Adobe InDesign
    • Koodaus ja tekninen kirjoittaminen: HTLM ja CSS perusteet, Markdown (GitHub), JSON ja XML perusteet, C# ja Python alkeet
    • Videoeditoinnin perusteet (HitFilm Express)
    • Muita ohjelmistoja/alustoja: Obsidian, Zotero, Atlas.ti, oXygen XML Author, MemoQ ja muut CAT-työkalut
    • Pelaamisen livestriimaus Twitch.tv-sivustolla (OBS Studio)
  • Valvoja kansainvälisellä keskustelupalstalla 2005-2016 ja sen lähitapaamisten järjestely (majoitus, varaukset, aikataulutus, aktiviteetit)

KIELITAITO

Suomi – äidinkieli
Englanti – C2
Ruotsi – B1
Saksa – A2
Japani – A2


Muut akateemiset ansiot

OPISKELIJAPALAUTTEITA KEVÄÄLTÄ 2022 (Jyväskylän yliopisto, englanti)

OPETUSANSIOT JA -KOKEMUS

  • 2021-2022 lukuvuotena seuraavien kurssien opetus: “Written Communication”, “Academic Literacy”, “Workplace Communication”, “Communication Skills for Teachers”, “Grammar in Use”, “Genres in Writing”, “English for Professional Life”. Lisäksi “Communication Skills for Teachers”-kurssin opetus Alkio-opistossa, mikä vaati kurssin rakenteen ja ryhmätyöskentelyn suunnittelemista uudelleen.
  • Syksyllä 2020 seuraavien kurssien etäopetuksen suunnittelu ja toteutus: “Workplace Communication”, “Written Communication”, “Communication Skills for Teachers”, “Genres in Writing”, “Oral Communication”
  • Kahden englannin kielen peruskurssin opetus Jyväskylän yliopistossa: “Introduction to Language Study” (30.10.2019 – 20.12.2019) ja “Discourse and Literacy” (4.9.2017 – 10.11.2017)
  • Kaksi vierailuluentoa Pelin lumo -kurssilla Jyväskylän yliopistossa, 28.9.2018 ja 22.9.2017
  • Englannin kielen helpon jatkokurssin aikuiskoulutus Meän opistossa, 19.09.2011 – 28.11.2011; 09.01.2012 – 26.03.2012

JULKAISUT

  • Piittinen, Sari. 2020. (Un)Playful player responses to exclusive video game publishing. Proceedings of the 2020 DiGRA International Conference: Play Everywhere. URL: http://www.digra.org/digital-library/publications/unplayful-player-responses-to-exclusive-video-game-publishing/
  • Piittinen, Sari. 2020. Constructing a dystopian game world: Gothic monstrosities in the digital role-playing game Fallout 3. Korpua, Jyrki & Isomaa, Saija (Eds.) New Perspectives to Dystopian Fiction In Literature and Other Media. Cambridge Scholars Publishing.
  • Piittinen, Sari. 2020. Injustice in the ruins and a disordered post-apocalypse: Gothic ideology in the digital game world of Fallout 3. Studies in Gothic Fiction 6(2), 39-50. doi: http://doi.org/10.18573/sgf.34
  • Piittinen, Sari. 2018. Morality in Let’s Play narrations: Moral evaluations of Gothic monsters in gameplay videos of Fallout 3. New Media and Society 20(12). doi: https://doi.org/10.1177/1461444818779754
  • Piittinen, Sari. 2015. Jälkiä Suurta Sotaa edeltävästä maailmankuvasta Fallout 3 -pelissä. Lähipeluu: luentoja digitaalisista peleistä. Jyväskylä: Jyväskylän yliopisto, Taiteiden ja kulttuurin tutkimuksen laitos.

TUTKIELMAT

  • Piittinen, Sari. 2018. Reconstructing the Gothic in Games and Gaming: Gothic monsters and ideology in the story world and player experiences of Fallout 3. Väitöskirja. Jyväskylän yliopisto. URL: http://urn.fi/URN:ISBN:978-951-39-7607-1
  • Piittinen, Sari. 2010. English and the principle of total availability in Japan: English loanwords in the blogs of Japanese young adults. Pro gradu -tutkielma. Oulun yliopisto.

KONFERENSSIESITYKSET

  • DiGRA 2020 (Tampere, Suomi), 2.-6.6.2020, “(Un)Playful player responses to Remedy Entertainment’s Control’s Epic Games Store exclusivity” (konferenssi peruttu)
  • DiGRA 2020 (Tampere, Suomi), 2.-6.6.2020, “The carnivalesque of speedrunning awful games” (konferenssi peruttu)
  • DiGRA Nordic (Bergen, Norja), 30.11.2018, “Transgressions of deception: Player evaluations of a mysterious madman in Let’s Play videos of Fallout 3”
  • International Conference on the Fantastic in the Arts 39 (Orlando, Florida, Yhdysvallat), 15.3.2018, “Moral evaluations of Gothic, Frankensteinian monsters in gameplay videos of Fallout 3”
  • Play Cultures (Jyväskylä, Suomi), 3.10.2016, “I have a ton of blood saved up for you, buddy: Experiences of the Gothic in Let’s Play videos of the digital game Fallout 3”
  • Fantastic Visions from Faerie to Dystopia – Finncon Academic Track 2016 (Tampere, Suomi), 3.7.2016, “Gothic monstrosities in the post-apocalyptic digital game world of Fallout 3”
  • The Far Side of English (Tampere, Suomi), 4.5.2016, “Monsters and others in the post-apocalyptic digital game world of Fallout 3”

Minusta

Minusta

Pieni nörtti.

Olen pienestä asti ollut pesunkestävä nörtti. Videopelit ovat olleet harrastukseni siitä asti, kun kotiimme hankittiin 90-luvun alussa Commodore 64. Nykyään minut löytää usein Twitchistä seuraamasta erilaisia pelistriimejä, ja välillä striimaan myös itse. Toisena elinikäisenä intohimon kohteenani englannin kielestä tuli koulussa heti lemppariaineeni. Päädyinkin opiskelemaan englannin kielitiedettä yliopistossa. Lopulta pelit ja kieliasiantuntijuus yhdistyivät, kun hoksasin, että osaamistani voisi käyttää pelien ja pelaamisen tutkimukseen. Tästä seurasi pelien goottilaisuutta ja pelivideoita tarkasteleva väitöskirja, joka sai paljon positiivista palautetta luettavuudestaan tutkimuksellisten ansioiden ohella.

Olen aina ollut kiinnostunut kehittämään osaamistani ja uudet asiat vetävät minua puoleensa. Olen omatoimisesti opetellut mm. teknistä kirjoittamista, copywritingia ja brändäämiseen liittyviä asioita, sekä miten tehdä digitaalista taidetta tai editoida videoita ja äänitiedostoja. Minussa on paljon vahvoja ammatillisia piirteitä (mm. ongelmanratkaisu- ja ajanhallintataidot, ahkeruus ja omistautuminen tehtäville), mutta haasteeni on ollut, etten ole koskaan selkeästi tiennyt, mikä minusta tulisi “isona”.

Isompi nörtti, väitöstilaisuudessa v. 2018.

Väikkärin jälkeen tieni johti pitkälti yliopistonopettajan tehtäviin, ja opetinkin englannin kursseja etenkin viestintään liittyen. Yliopistolla nautin jatkuvasta muutoksesta ja kehityksestä (tutkimuksessa ja opetuksessa), yhteistyöstä kollegojen ja opiskelijoiden kanssa, ja mahdollisuudesta jättää pala omaa itseä osaksi opetusta. Työpäivillä oli yhtäältä selkeä rakenne (opetusaikataulu) että toisaalta paljon vaihtelua työtehtävien suhteen (suunnittelu-, opetus-, viestintä- ja arviointitehtävät). Tämä sopi persoonalleni täydellisesti.

Nyt olen löytänyt tieni teknisen viestinnän maailmaan, jossa tarkkuus ja ongelmanratkaisutaitoni pääsevät loistamaan. Tiivis yhteistyö teknisen viestinnän tiimissä on opettanut uusia taitoja, joskin teen myös paljon itsenäistä työtä käännösten tarkastusten parissa. Tehtävät ovat monipuolisia ja haastavia ja opin jatkuvasti uutta.

Vapaa-ajallani vietän aikaa kahden kissani kanssa. Yleisesti minulle tärkeitä asioita ovat oikeudenmukaisuus sekä monimuotoisuuden ja erilaisuuden näkeminen rikkautena ja voimavarana.

Portfolio

Portfolio

Tässä kirjoitusnäytteitäni erilaisista tekstilajeista, erilaisilla alustoilla. Vaihtoehtoisesti, käy journoportfoliossani 🙂

Blogitekstit

Nörttitytöt-blogi:

200-vuotias Frankenstein (04/2018)

Mitä liittyy artikkeliväitöskirjan tekemiseen? (01/2019)

Tutkimusartikkelit

Väitöskirjani tiivistelmä suomeksi ja englanniksi (2018):

Reconstructing the Gothic in games and gaming : Gothic monsters and ideology in the story world and player experiences of Fallout 3

Studies in Gothic Fiction (2020):

“Injustice in the ruins and a disordered post-apocalypse: Gothic ideology in the digital game world of Fallout 3”

DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere:

(Un)Playful player responses to exclusive video game publishing

Theme: Overlay by Kaira