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Neither timid nor brave – autistic

Neither timid nor brave – autistic

I recently watched the first season of the Australian “Love on the Spectrum” series. The show mainly follows single autistic people who are trying to find love, but also features some autistic couples to show what their love and life is like. There’s a lot I dislike about the show, even if it gives sorely needed exposure to adult autistic life, but that’s not why we’re here today. I’m here to discuss how two specific scenes, I feel, are especially great for discussing how autistics, but especially autistic adults, can be misunderstood, and how I feel I have been misunderstood in my adult life.

Sharnae and Jimmy – screenshot from Netflix.com

First, we need to meet Sharnae and Jimmy. When we are first introduced to them in the show, Jimmy seems to struggle with facing the camera and answering questions. He appears quiet and overwhelmed by the situation. Sharnae encourages him to engage, and he is eventually able to participate in the discussion.

The very first impression of Jimmy might invite many different types of interpretations of his character from others, especially neurotypicals. He might be interpreted as shy or timid – anything that is the opposite of “bold”. And that’s where people really go wrong. The physical, mental, and emotional responses or traits brought about by autism don’t equate to personality traits. In a (worth your time) YouTube video that I recently saw, Yo Samdy Sam said something insightful: “A lot of what we think are autistic traits that will always be there and they’re just a part of autism are actually expressions of autistic distress“. I guess it should go without saying that there is no sense in judging a person based on how they behave in a situation of distress. And to many autistics, such a situation of distress doesn’t require being filmed on camera, but could be caused by what others consider typical every day life: for example, dealing with the sights, sounds, and social expectations of modern city life.

Jimmy singing to Sharnae – screenshot from Netflix.com

A later scene shows exactly how wrong such hasty interpretations of a person like Jimmy would be when he takes a microphone and sings to Sharnae, accompanied by a live pianist, before proposing to her on camera. This is not something that a shy or timid person would do. It’s a bold move, but not necessary bold or brave in the same way as people typically understand it. And this is the part where I start mirroring my own experiences into the scene: I don’t know what Jimmy was thinking or feeling at the time and how this scene came to be. But if I were to guess, he got the idea to do this for Sharnae, and once it felt like the right way to go about it, there was no other possible way of doing it – it would’ve haunted him forever had he not done it exactly this way. Once something feels right, there’s no option but to go for it; there’s no room for worrying about what others might think. There’s only the right way.

Just to underline again: I don’t know if that’s how it actually went for Jimmy. But this is how basically everything in my life has gone for me. I’m very easily interpreted as timid, shy, quiet, withdrawn, the ultimate introvert, and when I eventually make some unexpected decision or move, I may be suddenly perceived as brave and people may pat me on the back for “opening up” and “really showing myself” with the unsaid, but implied meaning “unlike before”. An experience of this that felt somehow extra condescending happened during my teacher studies. I was already 36 at that time and people I’d never met before were complimenting me towards the end of the studies, saying how I’d really made some kind of a breakthrough in opening up. I’ll be honest. I don’t think I’d changed at all. All my abilities were always there; the circumstances just didn’t allow me to show them until the end with the assessed teaching and solo presentations describing our individual journeys. I’ve always embraced situations where I’m given the stage to freely share something about myself or something that I’m interested in. How do you think I ended up streaming on Twitch? So yes, I included a clip of a music video in my presentation about my journey and had fun with it because that’s what I do, I do things my way. Was it brave? No, it was necessary. I can’t half-ass me.

Emotes I drew to use on my Twitch channel

And that’s really it. The big and small choices that I make have to be authentic to myself, and me only. It’s kind of weird because while I care way too much what others think in social situations, in other contexts I don’t really care at all. As some examples:

  • I chose to pursue doctoral studies not because I wanted a degree or anyone told me to, but because studying video games (and leaving Pello) felt like the next right move. I barely had any idea what doctoral studies were about; I just wanted to do research on video games.
  • Whenever I’ve chosen to wear something outrageous or wear a bright lipstick or dye my hair a vibrant colour, I’ve done it because I’ve wanted to and it’s felt right. I’ve never considered how it might impact other people’s perceptions of me, my employability, etc. (My thought process is that if people can’t handle something as simple as this, they can’t handle any of me.)
  • I’ve rejected attempts at romance because it hasn’t felt right and live by myself with two cats because that feels right. I’ve received a lot of crap about this from some relatives, but I’m not about to date someone just to please people who have no real interest in who I am as a person and what my needs are.
  • I started streaming video games on Twitch at 35 because I wanted to claim a multimodal space where I could really express myself without being talked over by anyone.
  • I’ve insisted on having my own aesthetics everywhere even if they are terrible, which explains why I learned how to draw my own emotes for Twitch, use a childish font on this website, and even learned how to cut my own hair. I’ve had an online presence since I was 15, which means that since then I’ve had websites, online blogs and social media profiles that I’ve needed to reflect my character and personality…

Throughout my life, I’ve heard comments from others about how this or that thing that I’ve done is “brave” and I’ve more or less felt confused because – like I said above – to me it wasn’t brave, but necessary. At the same time, it’s easy for me to say this because I’ve received relatively little explicit criticism for any of the things that I’ve decided to do (aside from the relatives who think I should be pumping out babies). Either people have judged silently or any “bold”, authentic thing that I’ve done was actually pretty cool… I think they were, anyway. Obviously, duh.

In any case, I think this may again be a case of my brain being wired slightly differently. I’m into following rules, I have very black&white thinking about some things, justice and fairness are incredibly important to me, and along those lines, if something feels the right way to do something, to me it’s the only possible way to do it.

Anyway. Timid? No. Bold or brave? Eh, debatable.

Persistent online persona?

Persistent online persona?

I’ve recently reflected on my own online persona, and just this morning it occurred to me how my “role” in different communities has remained similar ever since I started inhabiting online spaces. At the risk of sounding obnoxious and conceited, I’d describe this persona as ‘cute’. Not appearancewise, because usually people don’t even know what I look like, but unintentionally, I end up seeming ‘innocent’ and am described as ‘cute’ or ‘sweet’ by others. I didn’t think much of this when I was younger, but I’m now 35 and this still happens, so it must have just become a part of who I am online. And somehow this persona works really well together with personas that are more troll-like, mean-on-the-surface…

Back when I was in upper secondary (ages 16-18) I became a part of my first online community, and it will take a bit of explaining. This was when LiveJournal was the number one coolest place to be online; it had several thriving communities and was the place to express yourself online. One of these communities was a “hot or not” type community whose name I’ve now forgotten, but it was something pretentious like “Exalted”, so I shall refer to it as that now. Basically, young people posted their pictures there, and already-accepted members voted on who was attractive enough to join the community. It was completely superficial and ridiculous.

This was NOT the community I was a part of. I joined its satiristic “fan” community, where people discussed Exalted and its members in a jokingly fashion. Some of it was mean and targeted (“how to become a member of Exalted even if you look average? Be one of its founders”), and then there was someone like me, acting like a fangirl of some of the Exalted people. From what I remember, most of what I posted was intentionally overly-cutesy, supportive stuff, because I thought it was fun and funny. My user icon was a picture of an adorable Japanese idol which further influenced how people perceived me. At that time, I was friends with very troll-y people whose chemistry worked really well with my more harmless, cutesy, wouldn’t-hurt-a-fly type persona. They seemed to know it was okay for them to push limits of acceptability without driving me away, and perhaps that caused them to embrace me and even at some level respect me, and we had a fun little thing going on for a while, until our community was deleted and Exalted itself withered away.

Then I moved on to become a moderator on a forum for Japanese pop culture for ten years. There my behaviour was less cute in the early days – I didn’t know how to deal with conflicts yet and was very immature. Mostly, however, I’d still say people from that era would also describe me as a ‘cute’ character.

Recently I’ve become active in a Twitch community and I swear I haven’t tried to put on a particularly cute persona. I mean, I’m a grown woman now. Even so, I seem be to perceived as someone ‘cute’, harmless and not to be harmed. If I get killed in a game that is being streamed, people appear to feel sorry or act as though something mean and unjust has just happened, even though other people die in those same games, too. During my forum moderator days, I might have thought people came to this kind of interpretation of me because I’m a very short, petite person, a bit like a Moomin-character (and I shared my pictures in the community). However, on Twitch, people started to see me this way before they knew anything about how I look. So it has to just be part of my character and especially online persona. And interestingly, it still works really well together with ‘meaner’, ‘edgier’ characters. As in, some of these ‘meaner’ people feel like they can tell me to “fuck off” and have me interpret it as a joke, even though I may also seem like a cruel object for that kind of language. But somehow the chemistry just works really well in the community.

So, this has been a random, self-indulgent little look at my online persona, but I find it fascinating how a kind of ‘sweetness’ works so well with playful cruelty and trolling. (And these days, I have my sassy moments, too, which don’t seem take away from the overall ‘cute’ character.) I just generally don’t enjoy saying mean things myself, although I can appreciate the humour when others do it, and I suppose that shows and allows for this mutual understanding to develop of even harsh jokes being alright. They may even become funnier with someone seemingly so ‘innocent’ around, whether I challenge them or not.

Returning to classic tv viewing habits

Returning to classic tv viewing habits

Photo by Sven Scheuermeier on Unsplash

It’s no news that the popularity of streaming services has changed the way in which most people watch tv. In recent years I, too, had become a person who sits down to watch several episodes of the same show in a row. However, some weeks ago I noticed that this wasn’t really working well anymore. The list of shows I was interested in kept growing and growing – including new seasons of tv shows that I already loved. Not to mention that many of them were rather heavily dramatic, detailed and narratively rich shows, which meant that watching more than two episodes in a row was almost a disservice to them.

I should probably mention here that tv is my favourite format of visual storytelling. I love having time to get to know and fall in love with the characters and watching stories develop and unfold over time. I’ve been a tv girl since before its current golden era started; I used to have written schedules to catch shows on the pre-streaming television, and tape shows if two favourite ones were on at the same time. Along with games, it’s been an important hobby that has enrichened my imagination.

So to fix my current tv viewing troubles, I went back in time and made a tv schedule. There’s a tv show for each day, and two shows for some days. It’s not a very strict schedule. If I don’t have time to watch tv some day, it’s ok to do it later. It may not initially seem very efficient to go back to the habit of watching only one episode a week, but I’ve had great success with progressing on several of the shows I’m interested in, rather than struggling with trying to prioritize one or three. It also allows me to really appreciate the show and what’s happening in it. Last week I finished catching up with Westworld, something that otherwise might have taken much longer even if I had the freedom to do it at any time. It’s nice to always have an idea of what to watch; no decision power is wasted because the decision has been already made.

A screenshot from Better Call Saul, Netflix

So what are the tv shows currently on my plate? Better Call Saul, The Good Fight, The Crown, Preacher, Deadwood, Rome (filling the spot freed by Westworld), The Marvelous Mrs. Maisel, and The Chi. All of these shows are very enjoyable (the one that makes me hesitate the most is Preacher, but even that one is rather entertaining in all its ridiculousness). Better Call Saul has become one of my all-time favourites, like watching a glorious trainwreck in slow motion while simultaneously loving the train and hoping nobody gets hurt (but they will). The two I would love to highlight now are The Marvelous Mrs. Maisel and The Chi because in comparison to the other shows, they are the ones I’ve heard and read the least about elsewhere although they are very, very good (well, I’m only about 5 episodes into The Chi, but considering it’s highly rated I have no reason to believe it will drastically drop in quality).

A screenshot from The Marvelous Mrs. Maisel, Amazon Prime

The Marvelous Mrs. Maisel is delightfully different from the other shows I’m watching. It’s about a housewife trying to break into stand-up comedy in the turn of 1950s-1960s. You might already guess that it’s hilarious. The dialogue is great, the casting for each role is perfect (including the tiniest supporting roles), and it’s a feast for the eyes with its fashion and stylistic choices. Because it’s not violent, I can even recommend it to friends who’d shudder at many of the other shows I watch. It’s definitely a show to fall in love with.

A screenshot from The Chi, HBO Nordic

The Chi, on the contrary, is closely connected to violence in the sense that a boy’s murder starts a kind of a chain reaction of events that affects the lives of many in the community. On one hand, the viewer feels anxiety fearing the dark turn that the lives of the characters appear to be on the verge of taking, but on the other, we also see resilience and defiance against expectations, and efforts to atone for one’s actions. One of the characters I’m especially invested in is Emmett who suddenly has to take responsibility for raising his baby son. He’s a young man unequipped, unprepared, and at least at the beginning entirely unwilling to take on this role, but ends up accepting the responsibility. Where this responsibility takes him, however, remains for me to be seen (I’m still at episode 5 of season 1). Like in real life, the best intentions don’t seem to always have desired outcomes on this show. The narrative thread connects the characters and their stories beautifully together. The characters are complex and I can’t wait to see more of their layers peeled in time.

Since the tv schedule plan has been working so well, I’m going to keep it up for now and hopefully enjoy more of these worlds and characters, and introduce myself to new ones once I’m all caught up!

Interest overflow

Interest overflow

Being a postdoc researcher so far has been quite different from being a PhD student in the sense that my research interests have been much less limited by a specific topic. This has resulted in a bit of a controlled chaos. During this fall, I have written research plans, proposals, or articles for five distinctively different topics/projects. I’ve read and learned more about, for example:

  • Bakhtin’s concept of the carnivalesque
  • Speedrunning video games and streamed speedrun events
  • Gameplay videos and streaming (as work, especially)
  • Player comments and reviews online
  • Trolling
  • Anti-language
  • Gaming literacy

And I’m still planning on familiarizing myself with readings on masculinity in gaming culture, although I have no idea if I will be able to prepare a chapter proposal in time on this topic that was suggested to me by a colleague. (I was also working on different topics in the spring and summer, but of those most relevant now is the collection and categorization of player comments that I’m now using in an article.)

It seems I’m like a kid in a candy store, sampling all the different flavours of research available to me (although, in my work, still connected to games and gaming culture) – but it would be great to be able to focus on one topic properly again. Right now, it feels like I’m chasing chances to produce publications or gain funding/employment, which means I’ll see a specific call and do the work to produce something that fits that call, even if it means starting from almost scratch. Of course, I always have some background knowledge to start with – like methodological knowledge (discourse analysis, qualitative content analysis, ethnographic work, grounded theory – I may not have done all of these specifically, but I’ve prepared to do them), and so much knowledge and experience of the gaming culture that, for example, identifying connections between typically non-gaming concepts and gaming comes to me quite naturally. That is, I can see how gaming connects to culture and society more generally, is influenced by it and influences it.

Right now, I’m employed until the end of 2019. Gaining funding or employment would also mean gaining a specific topic area to work on, most likely one that I’ve proposed and am super motivated to work on. It would be great to have that kind of direction and not feel like I have to try to please everyone, even if I’m impressed with how many different things I’ve been able to juggle during this fall. (I have some teaching duties, too!) I’m feeling more confident about my abilities, but now I need others to recognize those abilities, too. I honestly think I could do great work (and my dissertation work is proof of that), I just need a chance.

Research and ‘decision debt’

Research and ‘decision debt’

I was listening to Brooke Castillo’s The Life Coach School podcast (yes, I am kind of into self-coaching and thought work at the moment) episode #264, Decision Debt. Although the episode is about (not) making life decisions in general, I couldn’t help but think about how central decision-making is also to doing research and dealing with activities related to research.

Castillo points out that for as long as we don’t make a decision on something that we should, it keeps draining our energy, and everything we are unsure about piles up into a debt of unmade decisions. This results in us weighing options over and over again in our heads and in an emotion of obligation that is similar to financial debt. How to recognize a decision that should be made? When we think something like “I don’t know”, “I’m not sure”, “maybe, maybe not”, “I’ll see what happens”, “I’m confused” – these are telltale signs that whatever makes us think these thoughts is something that demands a decision to be made.

What does decision-making give us? It moves us forward whether we decide TO do something or NOT TO do something; either type of decision is a step forward. Every decision also frees up energy and makes us conscious about our choices. It allows our brain to focus its energy on the following small decision that help us towards the desired result. (So for example, you might make the big decision of going to grad school, and after that smaller decisions on what kind of research you will do, which will also be split into smaller decisions about research methods and data, and so on.)

According to Castillo, we often postpone and hesitate to make decisions because we want to make “the right decision”. However, she also points out that indecision leaves us just as uncomfortable as making a decision that comes with the risk of failure. So, might as well go ahead and stop wondering which way to go!

Decision-making takes place constantly in research. As a fresh postdoc researcher, one of my struggles has been deciding which exact research topic to focus on next – there are so many options even after I narrow it down to ‘online gameplay videos’. But besides that, there are, for example, conferences, chapter proposals, and all kinds of interesting events that tempt us to participate, but it’s not possible to give every option the same kind of priority. A conveniently located conference might have a theme that requires you to think slightly outside your current research project and do extra work that you don’t really have the time or resources for. But the longer you keep wondering if it’s worth the effort instead of committing to either submitting your abstract or waiting for a different opportunity, you are wasting important energy. Us researchers desperately need that brainpower.

Another important aspect highlighted by Castillo was how important it is to ‘re-decide’, to remake decisions down the line. A clear example of this might be the PhD process. Can you re-decide to complete the PhD two years into the project? If you could be happy either way, would you choose to keep working on the PhD or choose to stop? But more senior researchers face such decisions as well, especially if some research articles seem to drag on year after year –  because of lack of time, and eventually interest. After some time, the topic might not seem as exciting as it did before, and it can be challenging to finish. Still, the articles keep haunting somewhere in the back of one’s mind. This seems like an excellent time to re-decide and either decide to finish the articles by a certain deadline, or decide that this is never going to happen, so might as well give them a proper – but quick – burial.

All in all, it seems like a healthy idea to regularly check which decisions, big or small, are ones that need to be made. Castillo suggests giving each decision a deadline, so that they won’t be postponed the way they have been until the present moment. The goal is to decide to want what is, or decide to change. To many young researchers, a big decision to make is whether to continue doing academic research at all, or try to find employment elsewhere because of the scarcity of research funding and stable research positions (or tenure track positions). This is a difficult and life-changing decision to make and, as someone who spent seven months of this year unemployed after completing my PhD, it can be difficult to set a deadline for how long it makes sense to keep applying for research funding and elusive research/teaching positions. This is especially the case when it takes anywhere from four to nine months to hear whether a funding application has been successful or not.

What are some of the decisions that you need to make?

CV (ENG)

CV (ENG)

I am an independent, creative problem solver with strong skills in written communication.

WORK EXPERIENCE

  • University teacher
    • Language and Communication Studies, University of Jyväskylä, 3.1.2022-31.7.2023
    • Alkio college (hourly-paid teacher), 15.1.2022-31.12.2022
  • Translator (part-time) , customer service texts and creative synopses, July 2021-December 2021 (English-Finnish) — on hold for the time being
  • Hourly-paid teacher, Language and Communication Studies, University of Jyväskylä, Fall term 2021
  • University teacher, Language and Communication Studies, University of Jyväskylä, 1.8.2020 – 31.12.2020
    (teaching five courses on written and oral communication)
  • Postdoctoral researcher, Language and Communication Studies, University of Jyväskylä, 1.8.2019 – 31.12.2019
    (writing a research article, teaching, writing funding applications independently and in a team)
  • Doctoral student, Language and Communication Studies, University of Jyväskylä, 1.11.2014 – 31.12.2018
    (writing three research articles, teaching, organizing meetings for doctoral students)
  • Ski resort worker, the Municipality of Pello, 9.1.2014 – 15.5.2014 (customer service; café, rental and ticket sale responsibilities at a ski resort, office work)
  • Lapland Safaris Christmas Guide, Lapland Staff, 29.11.2013 – 29.12.2013
    (guiding international customer families)
  • Motel worker, Motelli Ruskalinna, 30.9.2013 – 21.11.2013
    (customer service and cleaning)
  • Ski resort worker, the Municipality of Pello, 17.12.2012 – 16.05.2013
  • English teacher (part-time), Meän Opisto (adult education centre), 19.09.2011 – 26.03.2012

DEGREES

  • Doctor of Philosophy, University of Jyväskylä, Finland, English language (subject), 12.12.2018
    (received top grade 5/5 for dissertation research)
  • Master of Arts, University of Oulu, Finland, English philology (main subject), 24.3.2011
    (minor subjects: Japanese language and culture, Film studies, Philosophy)
  • Bachelor of Arts, University of Oulu, Finland, English philology (main subject), 17.2.2011

Other studies and skills

  • Courses on technical writing/documentation:
    • Technical Writing: How to Write Software Documentation (Udemy), 12.9.2023
    • Learn API Technical Writing: JSON and XML for Writers (Udemy), 15.9.2023
  • Professional Teacher Education (60 ECTS), Jyväskylä University of Applied Sciences, School of  Professional Teaching Education, 23.5.2022
  • Basic Studies in Education (25 ECTS), Open University of Oulu, 18.4.2013
  • IT skills:
    • (Microsoft) Office 365
    • Digital education platforms: Zoom, Moodle, Google Classroom, Teams
    • Photo editing and visualization: Jasc Paint Shop Pro, Krita, Adobe Photoshop, Adobe InDesign
    • Basics of coding and technical writing: of HTLM and CSS, Markdown (GitHub), JSON, XML, C# and Python
    • Basics of video editing (HitFilm Express)
    • Other programs/platforms: Obsidian, Zotero, MemoQ and other CAT tools
  • Live streaming gameplay  on Twitch.tv (OBS Studio)
  • Moderating an international discussion forum 2005-2016 and organizing its meetings (accommodation, reservations, scheduling, activities)

LANGUAGE SKILLS

Finnish – Native
English – C2
Swedish – B1
German – A2
Japanese – A2


Other academic merits

TEACHING EXPERIENCE

  • In 2021-2022, teaching a variety of university courses: “Written Communication”, “Academic Literacy”, “Workplace Communication”, “Communication Skills for Teachers”, “Grammar in Use”, “Genres in Writing”, “English for Professional Life”. Also teaching “Communication Skills for Teachers” at open university, requiring re-planning the structure and practicalities of group work
  • In 2020, planning and executing remote teaching of the following university courses: “Workplace Communication”, “Written Communication”, “Communication Skills for Teachers”, “Oral Communication”, “Genres in Writing” (1.8.2020-31.12.2020)
  • Teaching two basic studies level courses for the English language subject at the University of Jyväskylä: “Introduction to Language Study” (30.10.2019 – 20.12.2019) and “Discourse and Literacy” (4.9.2017 – 10.11.2017)
  • Two guest lectures on the game studies course “Pelin lumo” at the University of Jyväskylä, 28.9.2018 and 22.9.2017
  • Course teacher for the basics of English basics at Meän opisto (adult education centre), Finland, 19.09.2011 – 28.11.2011; 09.01.2012 – 26.03.2012.

PUBLICATIONS

PEER-REVIEWED SCIENTIFIC ARTICLES

  • Piittinen, Sari. 2020. (Un)Playful player responses to exclusive video game publishing. Proceedings of the 2020 DiGRA International Conference: Play Everywhere. URL: http://www.digra.org/digital-library/publications/unplayful-player-responses-to-exclusive-video-game-publishing/
  • Piittinen, Sari. 2020. Constructing a dystopian game world: Gothic monstrosities in the digital role-playing game Fallout 3. Korpua, Jyrki & Isomaa, Saija (Eds.) New Perspectives to Dystopian Fiction In Literature and Other Media. Cambridge Scholars Publishing.
  • Piittinen, Sari. 2020. Injustice in the ruins and a disordered post-apocalypse: Gothic ideology in the digital game world of Fallout 3. Studies in Gothic Fiction 6(2), 39–50. doi: http://doi.org/10.18573/sgf.34
  • Piittinen, Sari. 2018. Morality in Let’s Play narrations: Moral evaluations of Gothic monsters in gameplay videos of Fallout 3. New Media and Society 20(12). doi: https://doi.org/10.1177/1461444818779754

NON-REFEREED SCIENTIFIC ARTICLES

  • Piittinen, Sari. 2015. Jälkiä Suurta Sotaa edeltävästä maailmankuvasta Fallout 3 -pelissä. Lähipeluu: luentoja digitaalisista peleistä. Jyväskylä: University of Jyväskylä, Department of Music, Art and Culture Studies. 

THESES

  • 2018. Reconstructing the Gothic in Games and Gaming: Gothic monsters and ideology in the story world and player experiences of Fallout 3. Doctoral dissertation. University of Jyväskylä. URL: http://urn.fi/URN:ISBN:978-951-39-7607-1
  • 2010. English and the principle of total availability in Japan: English loanwords in the blogs of Japanese young adults. Master’s Thesis. University of Oulu.

CONFERENCE PAPERS

  • DiGRA 2020 (Tampere, Finland), 2.-6.6.2020, “(Un)Playful player responses to Remedy Entertainment’s Control’s Epic Games Store exclusivity” (Conference canceled)
  • DiGRA 2020 (Tampere, Finland), 2.-6.6.2020, “The carnivalesque of speedrunning awful games” (Conference canceled)
  • DiGRA Nordic (Bergen, Norway), 30.11.2018, “Transgressions of deception: Player evaluations of a mysterious madman in Let’s Play videos of Fallout 3”
  • International Conference on the Fantastic in the Arts 39 (Orlando, Florida, US), 15.3.2018, “Moral evaluations of Gothic, Frankensteinian monsters in gameplay videos of Fallout 3”
  • Play Cultures (Jyväskylä, Finland), 3.10.2016, “I have a ton of blood saved up for you, buddy: Experiences of the Gothic in Let’s Play videos of the digital game Fallout 3”
  • Fantastic Visions from Faerie to Dystopia – Finncon Academic Track 2016 (Tampere, Finland), 3.7.2016, “Gothic monstrosities in the post-apocalyptic digital game world of Fallout 3”
  • The Far Side of English (Tampere, Finland), 4.5.2016, “Monsters and others in the post-apocalyptic digital game world of Fallout 3”

RESEARCH GRANTS

Two grants for doctoral studies, University of Jyväskylä, 19200€, 1.1.2016-31.12.2016 and 1.1.2015-31.12.2015
Grant for starting doctoral studies, University of Jyväskylä, 4800€, 1.11.2014-31.1.2015

CV

CV

Olen jatkuvasti osaamistani kehittävä itsenäinen puurtaja, jolta onnistuu erityisesti tarkka tekstien kanssa työskentely erinomaisesti. Tutkimus- ja opetuskokemukseni ovat antaneet minulle analyyttisen lähestymistavan ja vahvat ongelmanratkaisutaidot. Minulle tärkeitä arvoja ovat monimuotoisuus ja oikeudenmukaisuus.

TYÖKOKEMUS JA TUTKINNOT

Päivitetyn työ- ja koulutushistoriani kuvauksineen löydät LinkedIn-profiilistani.

Muu koulutus ja erityistaidot

  • Teknisen kirjoittamisen kurssit:
    • Technical Writing: How to Write Software Documentation (Udemy), 12.9.2023
    • Technical Writing: How to Write Using DITA XML (Udemy), 27.9.2023
    • Learn API Technical Writing: JSON and XML for Writers (Udemy), 15.9.2023
    • Learn API Technical Writing 2: REST for writers (Udemy), 2.10.2023
  • IT-taidot:
    • (Microsoft) Office 365
    • Verkko-opetusalustat: Zoom, Moodle, Google Classroom, Teams
    • Kuvankäsittely ja visualisointi: Jasc Paint Shop Pro, Krita, Adobe Photoshop, Adobe InDesign
    • Koodaus ja tekninen kirjoittaminen: HTLM ja CSS perusteet, Markdown (GitHub), JSON ja XML perusteet, C# ja Python alkeet
    • Videoeditoinnin perusteet (HitFilm Express)
    • Muita ohjelmistoja/alustoja: Obsidian, Zotero, Atlas.ti, oXygen XML Author, MemoQ ja muut CAT-työkalut
    • Pelaamisen livestriimaus Twitch.tv-sivustolla (OBS Studio)
  • Valvoja kansainvälisellä keskustelupalstalla 2005-2016 ja sen lähitapaamisten järjestely (majoitus, varaukset, aikataulutus, aktiviteetit)

KIELITAITO

Suomi – äidinkieli
Englanti – C2
Ruotsi – B1
Saksa – A2
Japani – A2


Muut akateemiset ansiot

OPISKELIJAPALAUTTEITA KEVÄÄLTÄ 2022 (Jyväskylän yliopisto, englanti)

OPETUSANSIOT JA -KOKEMUS

  • 2021-2022 lukuvuotena seuraavien kurssien opetus: “Written Communication”, “Academic Literacy”, “Workplace Communication”, “Communication Skills for Teachers”, “Grammar in Use”, “Genres in Writing”, “English for Professional Life”. Lisäksi “Communication Skills for Teachers”-kurssin opetus Alkio-opistossa, mikä vaati kurssin rakenteen ja ryhmätyöskentelyn suunnittelemista uudelleen.
  • Syksyllä 2020 seuraavien kurssien etäopetuksen suunnittelu ja toteutus: “Workplace Communication”, “Written Communication”, “Communication Skills for Teachers”, “Genres in Writing”, “Oral Communication”
  • Kahden englannin kielen peruskurssin opetus Jyväskylän yliopistossa: “Introduction to Language Study” (30.10.2019 – 20.12.2019) ja “Discourse and Literacy” (4.9.2017 – 10.11.2017)
  • Kaksi vierailuluentoa Pelin lumo -kurssilla Jyväskylän yliopistossa, 28.9.2018 ja 22.9.2017
  • Englannin kielen helpon jatkokurssin aikuiskoulutus Meän opistossa, 19.09.2011 – 28.11.2011; 09.01.2012 – 26.03.2012

JULKAISUT

  • Piittinen, Sari. 2020. (Un)Playful player responses to exclusive video game publishing. Proceedings of the 2020 DiGRA International Conference: Play Everywhere. URL: http://www.digra.org/digital-library/publications/unplayful-player-responses-to-exclusive-video-game-publishing/
  • Piittinen, Sari. 2020. Constructing a dystopian game world: Gothic monstrosities in the digital role-playing game Fallout 3. Korpua, Jyrki & Isomaa, Saija (Eds.) New Perspectives to Dystopian Fiction In Literature and Other Media. Cambridge Scholars Publishing.
  • Piittinen, Sari. 2020. Injustice in the ruins and a disordered post-apocalypse: Gothic ideology in the digital game world of Fallout 3. Studies in Gothic Fiction 6(2), 39-50. doi: http://doi.org/10.18573/sgf.34
  • Piittinen, Sari. 2018. Morality in Let’s Play narrations: Moral evaluations of Gothic monsters in gameplay videos of Fallout 3. New Media and Society 20(12). doi: https://doi.org/10.1177/1461444818779754
  • Piittinen, Sari. 2015. Jälkiä Suurta Sotaa edeltävästä maailmankuvasta Fallout 3 -pelissä. Lähipeluu: luentoja digitaalisista peleistä. Jyväskylä: Jyväskylän yliopisto, Taiteiden ja kulttuurin tutkimuksen laitos.

TUTKIELMAT

  • Piittinen, Sari. 2018. Reconstructing the Gothic in Games and Gaming: Gothic monsters and ideology in the story world and player experiences of Fallout 3. Väitöskirja. Jyväskylän yliopisto. URL: http://urn.fi/URN:ISBN:978-951-39-7607-1
  • Piittinen, Sari. 2010. English and the principle of total availability in Japan: English loanwords in the blogs of Japanese young adults. Pro gradu -tutkielma. Oulun yliopisto.

KONFERENSSIESITYKSET

  • DiGRA 2020 (Tampere, Suomi), 2.-6.6.2020, “(Un)Playful player responses to Remedy Entertainment’s Control’s Epic Games Store exclusivity” (konferenssi peruttu)
  • DiGRA 2020 (Tampere, Suomi), 2.-6.6.2020, “The carnivalesque of speedrunning awful games” (konferenssi peruttu)
  • DiGRA Nordic (Bergen, Norja), 30.11.2018, “Transgressions of deception: Player evaluations of a mysterious madman in Let’s Play videos of Fallout 3”
  • International Conference on the Fantastic in the Arts 39 (Orlando, Florida, Yhdysvallat), 15.3.2018, “Moral evaluations of Gothic, Frankensteinian monsters in gameplay videos of Fallout 3”
  • Play Cultures (Jyväskylä, Suomi), 3.10.2016, “I have a ton of blood saved up for you, buddy: Experiences of the Gothic in Let’s Play videos of the digital game Fallout 3”
  • Fantastic Visions from Faerie to Dystopia – Finncon Academic Track 2016 (Tampere, Suomi), 3.7.2016, “Gothic monstrosities in the post-apocalyptic digital game world of Fallout 3”
  • The Far Side of English (Tampere, Suomi), 4.5.2016, “Monsters and others in the post-apocalyptic digital game world of Fallout 3”

Minusta

Minusta

Pieni nörtti.

Olen pienestä asti ollut pesunkestävä nörtti. Videopelit ovat olleet harrastukseni siitä asti, kun kotiimme hankittiin 90-luvun alussa Commodore 64. Nykyään minut löytää usein Twitchistä seuraamasta erilaisia pelistriimejä, ja välillä striimaan myös itse. Toisena elinikäisenä intohimon kohteenani englannin kielestä tuli koulussa heti lemppariaineeni. Päädyinkin opiskelemaan englannin kielitiedettä yliopistossa. Lopulta pelit ja kieliasiantuntijuus yhdistyivät, kun hoksasin, että osaamistani voisi käyttää pelien ja pelaamisen tutkimukseen. Tästä seurasi pelien goottilaisuutta ja pelivideoita tarkasteleva väitöskirja, joka sai paljon positiivista palautetta luettavuudestaan tutkimuksellisten ansioiden ohella.

Olen aina ollut kiinnostunut kehittämään osaamistani ja uudet asiat vetävät minua puoleensa. Olen omatoimisesti opetellut mm. teknistä kirjoittamista, copywritingia ja brändäämiseen liittyviä asioita, sekä miten tehdä digitaalista taidetta tai editoida videoita ja äänitiedostoja. Minussa on paljon vahvoja ammatillisia piirteitä (mm. ongelmanratkaisu- ja ajanhallintataidot, ahkeruus ja omistautuminen tehtäville), mutta haasteeni on ollut, etten ole koskaan selkeästi tiennyt, mikä minusta tulisi “isona”.

Isompi nörtti, väitöstilaisuudessa v. 2018.

Väikkärin jälkeen tieni johti pitkälti yliopistonopettajan tehtäviin, ja opetinkin englannin kursseja etenkin viestintään liittyen. Yliopistolla nautin jatkuvasta muutoksesta ja kehityksestä (tutkimuksessa ja opetuksessa), yhteistyöstä kollegojen ja opiskelijoiden kanssa, ja mahdollisuudesta jättää pala omaa itseä osaksi opetusta. Työpäivillä oli yhtäältä selkeä rakenne (opetusaikataulu) että toisaalta paljon vaihtelua työtehtävien suhteen (suunnittelu-, opetus-, viestintä- ja arviointitehtävät). Tämä sopi persoonalleni täydellisesti.

Nyt olen löytänyt tieni teknisen viestinnän maailmaan, jossa tarkkuus ja ongelmanratkaisutaitoni pääsevät loistamaan. Tiivis yhteistyö teknisen viestinnän tiimissä on opettanut uusia taitoja, joskin teen myös paljon itsenäistä työtä käännösten tarkastusten parissa. Tehtävät ovat monipuolisia ja haastavia ja opin jatkuvasti uutta.

Vapaa-ajallani vietän aikaa kahden kissani kanssa. Yleisesti minulle tärkeitä asioita ovat oikeudenmukaisuus sekä monimuotoisuuden ja erilaisuuden näkeminen rikkautena ja voimavarana.

Portfolio

Portfolio

Tässä kirjoitusnäytteitäni erilaisista tekstilajeista, erilaisilla alustoilla. Vaihtoehtoisesti, käy journoportfoliossani 🙂

Blogitekstit

Nörttitytöt-blogi:

200-vuotias Frankenstein (04/2018)

Mitä liittyy artikkeliväitöskirjan tekemiseen? (01/2019)

Tutkimusartikkelit

Väitöskirjani tiivistelmä suomeksi ja englanniksi (2018):

Reconstructing the Gothic in games and gaming : Gothic monsters and ideology in the story world and player experiences of Fallout 3

Studies in Gothic Fiction (2020):

“Injustice in the ruins and a disordered post-apocalypse: Gothic ideology in the digital game world of Fallout 3”

DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere:

(Un)Playful player responses to exclusive video game publishing

Theme: Overlay by Kaira